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Technically Speaking: Toys, Technology, and the Joys of Tinkering

May 6, 2015

A decade ago, Steven Johnson countered conventional wisdom with the audacious proposal that electronic media consumption is a beneficial societal force in Everything Bad is Good For You. Johnson makes a thoroughly convincing argument that an all-you-can-eat diet of TV and video games is actually good for people’s problem solving skills and overall IQ. Still, some will always be wary of too much technology, and more recent initiatives like Gever Tulley’s Tinkering School seem to encourage a return to hands-on experience and inventive play. Today, some trends try to reconcile these directions—tinkering with the inner workings of the diode and microchip world all around us. Ironically, other trends use invisible technology to encourage communication through playful interactions.

Modular Synth Kit | UncommonGoods

Modular Synth Kit
Developed by MIT Media Lab alumna and TED Fellow Ayah Bdeir, our Modular Synth, Space Science, and Smart Home kits offer an addictive introduction to the world of electronic components. By connecting the color-coded, magnetized modules like a brick building toy, you can create some awesome mad scientist devices and learn about the principles of technology in the process. The array of modules includes power, input, output, and wire (splitter or mixer) units, incorporating light, sound, sensors, and mechanical functions. Technical as this inventory may sound, the modular dimension provides a system that can be learned in minutes, and facilitates multi-media mixing of light, sound, and motion for limitless invention. Avowed “disinformationist” Reggie Watts shows just how much fun you can have through his improvisation with the Synth kit.

Modular Smart Home Kit | UncommonGoods

Modular Smart Home Kit

For those who may not even know they’re interested in electronics, Ayah’s invitation to play is enticing: “we’re trying to make [these modules] as accessible as possible and as instantaneous as possible, so you can see the results.” In her commitment to democratizing technology, she echoes cyberspace-defining writer William Gibson observation that “the future is already here—it’s just not evenly distributed.” For that matter, the culture behind these kits features an open source component, encouraging the sort of tool and material innovation fostered by Tulley’s tinkerers. Ayah comments on this aspect of her system:

We started to lose this ability to play with technology as technology started to become more finished and closed…[our goal] is to demystify technology…the magic of electricity is everywhere around us—it’s beautiful, and we have to contribute to it and be creative with it.

Still not convinced that a focus on the inner workings of electronics is a good idea? Allow us to introduce Milksop the Bear, a toy-meets-digital-communication critter that’s designed to divert kids from the inevitable pull of grown-up social media. He’s the invention of Guari Nanda, also a graduate of the MIT Media Lab, who comments “there are so many apps today that isolate kids from family…we wanted to create one that does the opposite.” Through his Wi-Fi connection and custom app, Milksop allows adults (mom, dad, grandma, grampa) to send messages to his kid companion. When Milksop grunts to say “you’ve got mail,” the messages are delivered in a whimsically modulated voice. Then, kids can respond by recording a voice message that’s sent back to their adult admirers through the app. No screen, no typing, no direct contact with the pitfalls of too much technology. Milksop utilizes kids’ natural tendency to have conversations with their toys, applying electronic components, code, and the cloud to connect generations, rather than giving kids too much screen time too soon. At the same time, parents can choose to use Milksop’s gentle take on cloud-based communication as their child’s first introduction to the digital world.

Milksop Bear | UncommonGoods

Milksop Walkie Talkie Mailman
UncommonGoods’ family of techie toys also includes Richard Upchurch’s curiously cute Zoots, Lil’ MIB, and Loopy Lou. Each handmade gadget is part instrument and part pet robot, combining analog electronic components like those of Ayah’s kits within handmade, wood housing detailed with familiar, interactive buttons and switches. In keeping with their old school controls, Richard’s designs are kept deliberately simple, in that their recording functions are limited and ephemeral. Richard explains the reasoning behind this decision:

While we live in a culture of saving everything (voicemail, emails, social media feeds), I feel it’s important to celebrate the impermanence of things, to cherish the moment you’re living in. Take that moment, create within it, laugh, play, build a memory; then move forward into the next moment. It’s here that I find myself encouraged by the creative timing without being inhibited by comparing the past to present. This creates a space that allows us all—kids and adults—to play and create without inhibition.

From their handmade wood bodies to their whimsical, silkscreened “faces,” Zoots, Lil’ MIB, and Loopy Lou share the mission of Ayah’s modular bits—to make electronics accessible and endearing. For more on Richard’s easygoing but innovative approach to designing and building technological toys, follow along with our recent tour of his studio.

Lil Mib | UncommonGoods

A look inside Loopy Lou
Whether the future (or the unevenly distributed present, according to William Gibson) is shaped by products that encourage or discourage a direct interface with technology remains to be seen. Maybe a measure of both approaches is best. Going forward, 3D printing technology promises to continue the reconciliation of media and material, circuitry and stuff, bringing replicator-like integration between the physical and digital worlds. If it’s going to be this much fun, we say “make it so!”

Check out more tech toys! | UncommonGoods

Design

Maker Mentors: Advice on How to Make It

May 1, 2015

Maker Mentors | Sponsored by UncommonGoods

 

Taking the leap from making for fun to making professionally is a big step. A few pieces of good advice, positive vibes, and knowledgeable role models can go along way. Even better is a lot of great advice, an atmosphere alive with positivity and encouragement, and an active community of mentors–but it can be tricky to step away from the workbench to seek out educational opportunities, especially when starting a new business. That’s why we’re so proud to sponsor an innovative new conference that takes place entirely online!

Maker Mentors is online and everywhere May 14-16, 2015, so you can attend without buying a plane ticket, dealing with hotel reservations, or even getting out of your PJs. You can even get a $50 of discount off registration by entering the code UNCOMMONGOODS at checkout when you sign up! And, at the risk of sounding a bit like an infomercial, we’ll go ahead and say, “but that’s not all!” Because we’re really, really excited about this next part…

As part of our work with Maker Mentors we’re presenting a series of free webinars featuring our artists throughout May and June! First up is the ever entertaining and informative jewelry designer Emilie Shapiro on May 4th at 5 p.m. PST. (8 EST.)

Sign up for Emilie’s free webinar here and register for the Maker Mentors newsletter  to stay in the know as we add additional artists to this series.

 

 

 

Design

Uncommon Design School: The Origins of Earth Day & the Green Design Movement

April 9, 2015

As Earth Day celebrates its 45th anniversary this year, it’s hard to believe that the concept of “going green” is still relatively new. While we’ve come a long way as individuals to evaluate our environmental impact, the countless designs that we interact with on a daily basis have, too.

Planting Flowers

The UncommonGoods team planting flowers for Earth Day.

In the decades prior to the establishment of Earth Day, the manufacturing industry was more interested in making green than going green: factories belched out clouds of black smoke; toxic chemicals were dumped carelessly, polluting the soil and groundwater; and bottles, cans, and paper were all destined for the landfill after just one use. At the time, most people remained blissfully unaware of the consequences of overconsumption and how negligent manufacturing practices were wreaking havoc on the planet.

After witnessing the ravages of the 1969 oil spill in Santa Barbara, California, Wisconsin senator Gaylord Nelson had the idea of bringing environmental issues to the public eye by creating an event infused with the same energy as the anti-war protests occurring at the time. On April 22nd, 1970, his simple idea for a teach-in exploded into a national event uniting 20 million people under one common goal: raise awareness about environmental impact. The little holiday that could led to the creation of the United States Environmental Protection Agency and the passage of the Clean Air, Clean Water, and Endangered Species Acts.

During the same era of change, Vienna-born designer Victor Papanek quietly penned his cri de coeur, Design for the Real World: Human Ecology and Social Change, an impassioned plea for reform that laid the foundation for the emerging sustainable and humanitarian design movements.

Design For the Real World

 Design for the Real World: Human Ecology and Social Change, Paperback, Second Edition, Published August 30th 2005 by Chicago Review Press (first published 1972), image via Goodreads

“There are professions more harmful than industrial design, but only a few,” he writes at the start of his 1971 manifesto. In addition to pillorying his peers for producing shoddy, stylized work that wasted natural resources and aggravated the environmental crisis, he also introduced the idea of socially responsible design. Calling designers “the handmaidens of capitalism,” Papanek advocated for a triple bottom line policy, in which people, planet, and profit are interconnected and should be considered together.

Dave Bolotsky meeting with Artisans in India

UncommonGoods Founder & CEO Dave Bolotsky meeting with artisans in India.

To Papanek, ecological and social responsibility are the twin pillars of the design practice and his advice has gone on to influence a generation of designers as well as businesses like ours. As a founding B Corp, we meet rigorous standards of social and environmental performance, accountability, and transparency. We’re also proud to support designers with a similar agenda, who make it their business to come up with better design solutions for people and the planet.

Bike Chain Designs by Graham Bergh | UncommonGoods

 Reclaimed Bike Chain designs by Graham Bergh

In 1991, after getting a flat tire while riding his bike, Graham Bergh was inspired to salvage the materials to make something new and totally unexpected. Every year, his team of bicycle craftsmen collects thousands of pounds of used parts, drawing from bike shops nationwide, and revives them into creative home accents.

Graffiti Jewelry | UncommonGoods

Graffiti Jewelry Collection by Amy Peterson and Diana Russell

After encountering the crumbling walls of graffiti throughout Detroit, Amy Peterson and Diana Russell found the inspiration to turn these bits of urban detritus from around the Motor City into one-of-a-kind remnants of its vibrant street-art scene. Together, they work with women from local shelters to create beautiful works of art that also have a beautiful mission to improve the lives of the people in the community.

Puppet Pals | UncommonGoods

 

Edgar and Ollie the Puppet Pals by Jen List and Stacey Waddington

When Jen List and Stacy Waddington stumbled upon a heap of unwanted sweaters and shirts, the duo decided to transform the old fabrics into a line of snuggly and imaginative children’s toys and accessories that encourage early learning and individual expression through creative design, wonder, and storytelling.

How do you plan on celebrating Earth Day, and what “green” practices do you incorporate into your life?

Design

Uncommon Design School: Less is More

February 13, 2015

Love it or loathe it, we all know minimalism when we see it. A neutral palette comes to mind. Forms tend to be aggressively geometric. International Style buildings…Scandinavian furniture…deconstructed timepieces like our On the Other Hand Clock. Some find minimalist designs thrilling in their integrity. Others find them stark—even threatening. Whatever your reaction, one handy phrase comes to mind: less is more.

On The Other Hand Clock | UncommonGoods

On the Other Hand Clock

A conceptual cousin to ‘form follows function,’ this cool but cheekily contradictory aphorism is a close contender for the top modernist mantra—a quotable bit of wisdom that may still be echoing through the lecture halls of many a school of architecture and design. But, like Louis Sullivan’s alliterative catch phrase, less is more deserves an investigation of its history.

The phrase is most closely associated with the designer who embraced the association: architect Ludwig Mies van der Rohe. For Mies, it was an apt slogan for his pursuit of design purity. The intentional contradiction helps make it memorable, but essentially it means “the less complicated the design, the better.” The less of less is more is apparent in the work of Mies and other midcentury modern designers, but the more means ‘better,’ with a note of pseudo-spiritual zeal.

Barcelona Pavilion | Wikipedia

The Barcelona Pavilion designed by Ludwig Mies van der Rohe, Wikipedia

Much as Mies’ cigar-puffing visage comes to mind when you hear the phrase, he had to admit that he didn’t coin it. He credits his modernist mentor, Peter Behrens. The young Mies, working in Behrens’ studio, recalls that he showed his boss some design options for a factory façade, to which the elder architect replied “less is more.” This set the tone for Behrens’ elegantly minimal approach to industrial design, and Mies took up the banner for other types of buildings as well.

But wait—there’s more (or is it less?) to this story. The phrase crops up before Behrens was born, in a poetic context: Robert Browning’s poem Andrea Del Sarto (called “The Faultless Painter”) of 1855.

Yet do much less, so much less, Someone says,
 (I know his name, no matter)—so much less!
 Well, less is more, Lucrezia: I am judged.

Browning employs the phrase in an imagined diatribe by a B-list Renaissance painter who works in the shadow of the likes of “Michel Agnolo” (Michelangelo). Hardly the heroic, modern origins you might expect.

Bike Print | UncommonGoodsThe Bicycle Encyclopedic Print

Whether or not Behrens and Mies were aware of Browning’s poem, the phrase got a modern makeover that puts a positive spin on minimalist aspirations. Not to be outdone, maverick architect Frank Lloyd Wright quipped “less is more, only when more is no good.” Apparently, Wright wanted to indicate that he was hip to mid-century trends, yet wanted to keep his options open.

Design

Frank Lloyd Wright For Our Feathered Friends

January 28, 2015

When I saw the sample of our new Prairie Bird Feeder from across the room, I recognized its inspiration instantly: the so-called “Tree of Life” art glass pattern—probably the best-known motif from Frank Lloyd Wright’s Buffalo masterpiece, the Darwin D. Martin House.

 

Prairie Bird Feeder

But I suppose I should be able to spot such patterns at 50 paces. After all, I spent nine years as curator for the Martin House Restoration Corporation, helping to preserve, document, and share such designs with the public. I stopped short of getting a Tree of Life tattoo, but you might say that the Prairie style is in my blood.

Frank Lloyd Wright designed in concert with Nature—with a capital N, he insisted—and Drew Kelley’s Wright-inspired bird feeder design follows that organic lead. The cedar feeder is simply stained as Wright might have done, and its miniature roof is gently pitched and cantilevered like the rooflines of the Martin House and other homes of Wright’s Prairie period (c. 1900-1914). Add the art glass motif applied to the side panels, and those birds will be eating in sublime style.

Darwin D. Martin House

Darwin D. Martin House, Wikimedia Commons
But there’s another connection between Kelley’s bird feeder and the Wright house that inspired it. With relatively free reign on his ambitious Buffalo commission, Wright designed not only an interconnected complex of five buildings for the Martin family, but also an impressive complement of furniture, fixtures, art glass (nearly 400 pieces), and custom architectural details. He even designed custom clothesline poles for the kitchen garden and four limestone birdhouses to adorn the roof of the Martins’ conservatory.

Wright’s birdhouses feature multiple chambers in a colony-like configuration favored by purple martins. So, scholars suspect that the birdhouses were, in part, a play on the name of the client (martin / Martin). And like purple martins, the human Martins lived communally, with extended Martin family (Darwin D. Martin’s sister Delta Barton and her family in the smaller house in the complex) and servants living in the same complex. Beyond Buffalo, Wright also designed a custom birdhouse for the Westcott house in Springfield, Ohio.

Darwin Martin Bird Houses

Birdhouses, Darwin D. Martin House. Biff Henrich /IMG_INK, courtesy Martin House Restoration Corporation.
After challenging American architecture in the Prairie period, Wright went on to design some of the most iconic buildings of the 20th century, such as Fallingwater and the Guggenheim museum in New York. His body of work—both realized and conceptual—also includes a mile high skyscraper for Chicago, and a house for Marilyn Monroe and Arthur Miller.

Despite this dazzling portfolio, you can safely say that at least a few of Frank Lloyd Wright’s designs were for the birds…and so is our new bird feeder.

Design

Uncommon Design School: Form Follows Function

January 8, 2015

From musical wine glasses to self-filtering popcorn bowls, the distinctive variety of our collection relies on interactions of form and function. Sometimes these interactions are straight out of the design handbook; sometimes, they’re more playful and ironic. Whatever the case, a familiar phrase comes to mind: form follows function. You’ve probably heard it batted around—at a cocktail party or in your undergrad art history course—but you may not know where this quotable bit of design history originates.

Popcorn Bowl with Kernel Sifter | UncommonGoodsThe Popcorn Bowl with Kernel Sifter

Chicago, 1896: a maverick American architect sets out to define an emerging building type that will transform American skylines from coast to coast in the next century—the tall office building, or “skyscraper.” Through a progression of projects, from the Wainwright building in St. Louis to the Guaranty building in Buffalo, Louis Sullivan showed an increasingly clear vision of how the tall office building—a form driven by commercial imperatives—could be designed to reflect its essential nature as a “tall and soaring thing.” At the same time, he put down his pencil long enough to write a sort of manifesto for his skyscraper vision: “The Tall Office Building Artistically Considered.” In this essay was an innocent turn of phrase destined for design school glory: “…form ever follows function.” Like in the old game of “telephone,” this phrase was slightly paraphrased in the retelling, becoming “form follows function,” and a design nerd’s bumper sticker was born.

Prudential (Guaranty) Building | Louis Sullivan

Prudential (Guaranty) Building, Wikipedia 

Not to be outdone, Sullivan’s famous protégé and master appropriator, Frank Lloyd Wright, adopted the aphorism but put his own transcendental spin in it, saying that “[form follows function] has been misunderstood—form and function should be one, joined in a spiritual union.” It’s a prime example of Wright extending his mentor’s principles into his own organic definition of design. But when Sullivan coined the phrase—and when Wright re-branded it—they intended it as an assertion of an aspiration, rather than the revelation of any Platonic design truth.

Frank Lloyd Wright

 Frank Lloyd Wright, Wikipedia

In retrospect, Wright’s insistence that form and function are inextricable stifles his progressive potential. Postmodern design offers examples of form forcing function—one of the main critiques of branded, “starchitect” design of the last few decades. In 2009, Alice Rawsthorn declared the demise of “form follows function,” citing its fading relevance in the age of digital design.* Counter to this obituary, some recent products demonstrate an ironic inversion of the form / function relationship: Lee Goodwin’s Driftwood and Birch iPhone Docks bring unabashedly organic flair to design-for-digital applications, while Jeff Davis’ Record Amplifier draws sound from old records in an unexpected way.

Birch iPhone Charging Dock | UncommonGoods

Birch iPhone Charging Dock

So it seems that Louis Sullivan’s most quotable concept is still on designers’ pin boards today, if only as a platform for playful inversions of his intent.

 

*NY Times, “The Demise of ‘Form Follows Function’”

Design

Perfect Popcorn Without the Kernels

October 3, 2014

There’s nothing like a delicious buttery-gold bouquet of popcorn in full bloom.  What could disappoint but the unpopped underachievers lurking at the bottom of the bowl, potentially ruining your movie night with a chipped tooth? In Product Development we often seek a more convenient and enjoyable means of snacking, as evidenced by the fun and functional Ooma Bowl. We planned our next item realizing that, no matter how masterful a popper you are, there are often at least a few kernels at the bottom that make grabbing those last few bites of popcorn a less than grand finale.

Popcorn Bowl

Popcorn Bowl

Our Senior Merchandising Manager, Candace Holloway initially spotted the Popcorn Bowl on Etsy some time back.  The designer, Catherine Smith, no longer made her sifting bowl and had no samples she could share with us. Fortunately, she was happy to license her design, which allowed us to recreate her kernel-catching masterpiece. In the spirit of trial and error, this challenged us to re-engineer the bowl, only having a photo to look back at.

Due to the technical precision required for the ceramic bowl, we developed this as a hydraulic pressed stoneware item. This would allow us to execute a sifter that fit perfectly inside the collection compartment at the bottom of the bowl.

Production

Popcorn Bowl

Our first design incorporated the variable large and small holes we had seen in the original bowls image.  After testing on receipt, we found that the smaller holes were simply too small to fit the unpopped kernels, especially given the minor expansion many of them encountered.  We also found that the lid, having been developed as a flat coaster, did not adequately direct kernels into their holes, as they found themselves resting in the spaces between.  Finally, the bowl was simply not large enough to compensate for a nice, fully popped (well, with the exception of the reluctant poppers at the bottom) bowl of popcorn.  With this valuable insight, we went back to ceramicist to make some much needed changes.

Popcorn Bowl

Popcorn Bowl

A new bowl arrived –larger overall, with all large-size holes and with a domed sifter at the bottom.  We also changed the glaze to something a bit more tactile and unique.  We found, as we made our way through the popcorn, that kernels found their way to the bottom and slid easily along the sides of the bowl or directly onto the lid, passing through the bottom holes as they rolled along.  Deciding on hole size can be a tough process – too large and edible bits of popcorn end up in the bottom compartment, too small and the kernels don’t make it through.

Popcorn Bowl

We were quite happy with where we landed on size – removing the kernels without taking too many tasty morsels along with them.  This Popcorn Bowl did a much better job catching kernels, leaving nothing but delicious, fluffy popped corn for us to enjoy as we celebrated victory with nary a kernel in sight.

Popcorn Bowl

Design

What Does Photography Mean to These 3 Photographers?

September 18, 2014

Photography Challenge | UncommonGoods

We’re excited to say that the eight semifinalists are chosen for our very first Photography Challenge! Cast in your votes and comment on the photos you think deserves to win $500 and should be added into our uncommon assortment! Keep in mind that you’re able to vote for more than one photo.  The four top voted photographs will be judged by our four wonderful guest judges, and they will decide on the grand prize winner!

Because this is a new type of contest for us, we wanted to get inside the heads of our guest judges and speak about the exciting world of photography. The guest judging panel are three professional photographers and our art buyer: Ashley Davis, Mark Weinberg, Emily Dryden, and Katy Loeb. We decided to throw a few questions at them and, and with no surprise, they threw some amazing responses right back! Check out the Q+A below and let us know what photography means to you in the comments section.

 

Photography Challenge | Guest Judge | UncommonGoods

Ashley Davis | Photographer  

“I love that I can get behind my lens, take a photograph, and turn it into something magical for people to love and want to have for their own.”

If money was no object, what type of photography project would you like to organize?
I work with physically and mentally disabled children, so I would love to run a program where we’d be able to purchase a few cameras for these kids and teach them the beauty of photography. Although these children have faced a lot of adversity in their young lives, they mostly have such an incredible outlook on life and I know that would show through in their artwork.

Which website should every photographer know about?
CreativeMarket.com. It is run by creatives, for creatives. Whether you want to sell your stock images on the site for a little extra cash, or browse and purchase their immense photography resources such as overlays, presets, WordPress and website templates, and fonts – they have got what you need!

What do you love about photography?
I love that I can get behind my lens, take a photograph, and turn it into something magical for people to love and want to have for their own. What I love about photography in general is that there is the freedom to express oneself in so many different ways, and that there is such a broad definition of “photography” these days and the genres continue to expand. I am constantly finding new artists that I am falling in love with, and although the market is somewhat saturated, I don’t see that as a necessarily bad thing, but as a blessing that there is more talent to find and an occasion to rise to the challenge of standing out among the crowd of many as one of the greats.

 

Photography Challenge | Guest Judge | UncommonGoods

Mark Weinberg | Photographer

What makes a powerful photo? “Light.”

Who is your all-time favorite photographer?
I don’t have one. Here are a few: Michael Kenna for his ability to capture ordinary environments in a surreal way, Edward Burtynsky for his ability to find patterns in both man-made as well as natural environments, Henri Cartier-Bresson for his ability to capture a moment on film.

 If money was no object, what type of photography project would you like to organize?
I would love to do a large scale documentation of the US Postal System. Both the buildings and the employees. The architecture in post offices ranges from some of the most beautiful structures every completed in the USA to some of the most utilitarian. I’d love to interview employees and photograph them as well. I’d love hear what everyday life is like as well as the craziest thing they have ever seen in the mail.

What makes a powerful photo?
Light.

Photography Challenge | Guest Judge | UncommonGoods

 Emily Dryden | Photographer at UncommonGoods

   “[Images] should be able to draw the viewer into a different world or into a new story or emotion.”

What makes a powerful photo?
A powerful image is one that can keep you engaged the longest. The image should be able to draw the viewer into a different world or into a new story or emotion.

Which website should every photographer know about?
Aphotoeditor.com is a great website to discover new work and the learn about the business.

If you were able to take a photo of anything or anyone anywhere– what would you decide on?
I would like to shoot David Lynch have coffee in an old diner.

katy
Katy Loeb | Art Buyer for UncommonGoods

“[Photography] plays with memory, reality, and technology in a way that other mediums do not.”

What’s your favorite photograph?
This is a tough question! One of my very favorites would have to be Carrie Mae Weems’s series The Kitchen Table (1990), in which the artist records a fraction of the many activities, conversations, and emotions that make their way across her kitchen table.  Weems captures the complexity and nostalgia of such an ordinary space with reverence.

 What type of photographs are you hoping to add into your assortment?
My goal is to bring in a range of photography that will be both aesthetically pleasing in a home, but also evoke strong emotions from a viewer. I’m always attracted to works that could be conversation starters!

What does photography mean to you?
Photography, I believe, is perhaps the most nuanced form of visual art.  It plays with memory, reality, and technology in a way that other mediums do not. In that vein, photography for me has the power to evoke more powerful emotions and ideas than most other art forms.

Be sure to cast in your votes here for your favorite photographs that made it as semifinalists! The deadline for voting is at 11:59pm on September 23, 2014. The top 4 voted photos will move onto the next round and the guest judges will decide on one grand prize winner.  The winner will earn $500 and have a chance to be added into our assortment!

Photography Voting | UncommonGoods

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