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board games

The Uncommon Life

Cribs, Pegs, & Pones: How to Play Cribbage

October 9, 2015

Since the Custom Lake Art Cribbage Board first stepped on the scene last year to overwhelmingly positive reviews, UG has gotten a pretty intense case of cribbage fever. Suffice to say, there was a cribbage-sized hole in the gaming world and we answered with the Peacock Feather board, the Fern board, and new varieties that keep rolling in with each season. A quick office poll found, however, that a pitiful number of our employees actually knew how to play cribbage, and this writer was not among them.

How to Play Cribbage | UncommonGoods

In the interest of writing what you know, I figured it was high time to educate myself on the world of cribbage and now I’m here to share that information with you. Already know how to crib? What are you even doing here?! Get yourself to the nearest cribbage tournament!

Now that the cribbage enthusiasts are gone, let’s get started! The main draw of cribbage, according to my plentiful research, is that in order to win, you can rely on both strategy and good old-fashioned luck of the draw. There’s something for everybody! There can be small variations found in different regions but the overall idea is the same.

According to the one coworker I found who plays this game, writing down all the rules was a very ambitious undertaking and there is, in fact, a whole lot of nuance/random scenarios that can come up. Be that as it may, consider this a fun frolic through the basics of cribbage—a fun-dation, if you will.

The History:
The English poet Sir John Suckling created cribbage in the early 17th century as a derivative of the game “noddy.” The game also served as an official pastime on World War II submarines.

The Players:
Cribbage is best played with two people—this can be done with one on one or two on two. For the sake of this tutorial, it’ll be one on one.

The Cards:
Use a standard 52-pack of cards, King is high, Ace is low. Take out the Jokers.

The Object:
Be the first player to make your peg around the full cribbage board.

The Score:
You track your score using your new fancy cribbage board, silly! You’ll notice that there are multiple pegs. Players each use two pegs to record their score: one shows your current score, one acts as the trailing peg so that the board always shows how many points you recorded on your last score.

The Game:
Players start by drawing cards. The player with the lowest card deals first, distributing six cards facedown to his opponent (called the pone) and himself. Each player looks at their six cards and “lays away” two of them face down to reduce their hand to four. The two cards laid down from each player (making it four in total. Math!) now constitute “the crib” and belong to the pone. However, these cards are not exposed or used until the hands have been played.

With me so far? Feel free to read it over a few times. I did.

After the crib is laid away, the pone cuts the deck. The dealer then turns up the top card at the split and places it face up on top of the deck. This card is now “the starter.”

Apparent side note to the rules that I couldn’t find an explanation for: If this starter card is a Jack, it called “His Heels” and the dealer uses the cribbage board to peg (score) two points at once. Okay, sure!

The biggest thing to know about cribbage is that for each hand there are two stages of play. The first stage is to, one by one, drop your cards in a succession that will lead to either: doubles, runs, or a sum of 15.

BACK UP.

Peacock Feather Cribbage Board | UncommonGoods

Okay. Here’s a script:
I put down a 5.
You put down a 10.
Hey, you just made 15, give yourself 2 points.

Another script:
I put down a 5.
You put down a 5.
Hey, you just made doubles, give yourself 2 points.
I put down a 5.
Hey, I just made triples, now I get 3 points.

One more script:
I put down a 5.
You put down a 6.
I put down a 7.
Hey, I made a run of 3 cards, I’ll give myself 3 points.
You put down an 8.
Hey, you just extended the run to 4 cards, give yourself 4 points.

And so on and so forth. Basically, the number of cards that make up the scorable group you make indicates the amount of points you get. Want another random number to shoot for? See if you can make your cards add up to 31 for 2 peg points. The back and forth between the two players stops once 31 is reached (and you can’t go over)—once 31 has been reached and you can’t go any further, the last person to throw down a card gets a point.

The first stage of play is over. Phew. Pick up the cards you played again and use that overturned card on top of the deck as a starter. Want another script?

The top card is a 6.
You put down a 9.
Hey, that’s 15. Give yourself a point.

The top card is a 6.
You put down a 6.
Hey, that’s a double, give yourself 2 points.

Custom Lake Cribbage Board | UncommonGoods

Sound familiar?

This stage of play isn’t a back and forth like the last one. This is you seeing what you can do with your own cards plus the overturned top card. Want to do some more? If you’re the pone, now’s the time to take out the crib and play around with that.

Once you’re done, put all the cards back, re-deal (this time with a different dealer) and the cycle starts again and again until one of your pegs reaches the end of the board.

Full disclosure, you will probably have to read through these directions about seven times and also scour the internet for various nuances that can occur during play. I played a few hands myself and, though it took me a while to get the hang of, I can see how it would be a great way to spend a rainy Sunday with the family. Now excuse me, I’m going to go comb all the cribbage blogs and develop some strategy.

Be sure to take a look at our unconventionally stylish cribbage boards to get your game started. Happy cribbing!

See Our Cribbage Boards | UncommonGoods

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Melissa’s Game Night: DysFUNction

March 29, 2013

Welcome to another installment of Melissa’s Game Night. Recently, I had the comical pleasure of playing Dysfunction with two of my good friends – Rachel and Bennett. These two are close to my heart, as we lived 2 blocks from each other when we all lived in San Francisco, and then I followed them out to NYC (as they like to tell everyone) and now live 2 blocks away from them here. Needless to say, I enjoy their company.

When they invited me over a couple of weeks ago to third wheel their dinner (Rachel is an amazing cook and was the star member of my SF cooking club which we are trying to restart out here), I couldn’t help but bring a game along. Once the lasagna was done and the martinis were poured, we broke out DysFUNction. Warning: this game is not for the light of heart, or for children (actually!). Here is how you play:
“Find the fun in your dysfunction! The object of the game is to be the player with the most Baggage. Baggage is claimed by having and sharing your dysfunctional family stories. The first player to claim 15 Bags and fill their Baggage Cart wins the game.”

The board had a classic, winding look – along the lines of childhood favorites – and you rolled dice to move along the spaces. Some spaces had prompts on them – for example, the one I kept landing on was “Your family joins a cult, but the food is way better there. Lose 3 Bags.” Most of the spaces have either “Dig Deep” or “Family Fun” on them, and if you land on either of these, you pull a card. The Family Fun cards are mostly cards that say something sassy (again, warning, some of these were hard hitting – hilarious, but hard hitting) like “Your roll is a disappointment to your mother and me. Roll again. Get it right this time.” The Dig Deep cards were the most intense slash hilarious slash interesting slash fun. These cards prompt you to tell a story in theme of family or childhood dysfunction, and then appoint a judge for your story from the table. The Judge of the story would give you 1 to 3 bags based on the quality of your story – the better the story, the more Bags the Judge awards. Some of our funnier stories were told in response to these cards:

All in all, we definitely enjoyed this game and were rolling in laughter the whole time, with high scoring anecdotes ranging from “my dad’s fiancée is younger than I am” (three bags) to “I monogram all my clothes so my family members can’t steal them” (one bag). That said, even with just three of us and all of us knowing each other well, the questions were still comically and awkwardly probing – the beauty and the curse of the questions is that they “dig deep” into questions and memories that you don’t typically address – which is great because you remember stories that you don’t usually tell, but awkward because they ask you to tell stories that you wouldn’t typically share.

I definitely recommend this game as a way to get to know good friends better – it might be more challenging with a group that is more on the acquaintance side.

If you revel in a little bit of awkwardness and love reclaiming old memories, this game is for you. The three of us actually ended up enjoying the game so much that we brought the cards with us on a ski road trip the next weekend and continued the bumbling hilarity.

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Melissa’s Game Night: Rollick!

February 18, 2013


Welcome back! This edition of Game Night actually features a get-together I had a while back. (As you can see from the shorts. One plus, though, now I’m in the mood for some warmer weather!)

I was looking through old photos, and realized that I had a hilarious photo shoot of my friends and myself trying out the game Rollick! that we brought into the assortment this past summer.


This game is like a backwards version of charades – instead of one person acting out each clue, you divide up into teams and act out the clue as a group. Being the rebels we are, we didn’t actually follow the rules, and instead nominated 2 people per card to get up in front of the group and make fools of themselves (the boys were particularly good at this).

My sister and I had a particularly special moment where we tried (relatively unsuccessfully) to act out what a magic carpet ride would look like – we eventually got people to guess it when we cheated and hummed the song from Disney’s Aladdin, and then she jumped into my arms at the end.

The gameplay was definitely hilarious and highly interactive – we were giggling (ok, more like rolling with laughter on the ground) the entire time, and even though we didn’t play by the rules or even keep score, we still managed to get competitive over who was the best actor. Hint: it was not me.

I think this is a great game for a span of ages – it is something that the young and the old can get involved in together, and I can see this being great for a family game night.

I’ve had a few game nights since, but I didn’t want to miss the opportunity to share this one with you, so stay tuned for those posts to come! I am always playing the games that I’m considering bringing into the assortment, as well as sometimes grabbing the ones we already have on site, so please feel free to leave a comment below and let me know if there is any particular game you want to see played.

Till next time, kids!
Melissa

Check out more of Melissa’s Game Nights to see her play Kwizniac and ZinZig!